Standard standards
Posted: Sun Jul 30, 2017 4:19 pm
Standard standards
Today I came up with one idea: why web standards are so complex, and you either have to agree with the rules of the game, or ignore it, but not in favor of yourself, but in the minus to the functional, or appearance. Everyone wants a motley beautiful site that will be dynamic, functional, and watchable on every device?
In fact, there is only one barrier that separates us from all this - raster. Vector graphics are not yet developed so much, it seems to be castrated, we are used to seeing everything in resolution, in some specific resolution, but we constantly forget that pictures and video at different resolutions are of different sizes. Today I have checked the template. I stopped and thought, why on the mobile device does the movie come out for the values I have specified? I do not specify in pixels, but in percent. But the fact is that the video has 720 * and the width of the site on each device is different, and can be less than 720 horizontally if the phone is in portrait mode. For example - we open the video player in our operating system, where we take the arrow 45 degrees, and change the height and width of the object (in our case, the video clip) and change the aspect ratio in percent. The same is true for raster images.
If we have a template, the basis of which is a bitmap graphics, on a mobile device this site will look like at least in any way. On ugly. Incredibly ugly will look.
And if vector images were standardized, we would not notice any difference when viewed on a mobile device, and a device with any resolution, since all objects would be vector, including fonts.
What was this all about? To the fact that the world of web designers and web designers will save vector graphics, and this vector should develop simultaneously in all standards, otherwise with each new improvement on the part of device developers (now recall - good resolution is 1920 *), which suddenly decide that We really need screens with a negative of 10 thousand pixels horizontally - we will have to change the design of our page again, or refuse raster graphics, pictures, and video, and use only text and css
WRU thinkin about?
thankz
Today I came up with one idea: why web standards are so complex, and you either have to agree with the rules of the game, or ignore it, but not in favor of yourself, but in the minus to the functional, or appearance. Everyone wants a motley beautiful site that will be dynamic, functional, and watchable on every device?
In fact, there is only one barrier that separates us from all this - raster. Vector graphics are not yet developed so much, it seems to be castrated, we are used to seeing everything in resolution, in some specific resolution, but we constantly forget that pictures and video at different resolutions are of different sizes. Today I have checked the template. I stopped and thought, why on the mobile device does the movie come out for the values I have specified? I do not specify in pixels, but in percent. But the fact is that the video has 720 * and the width of the site on each device is different, and can be less than 720 horizontally if the phone is in portrait mode. For example - we open the video player in our operating system, where we take the arrow 45 degrees, and change the height and width of the object (in our case, the video clip) and change the aspect ratio in percent. The same is true for raster images.
If we have a template, the basis of which is a bitmap graphics, on a mobile device this site will look like at least in any way. On ugly. Incredibly ugly will look.
And if vector images were standardized, we would not notice any difference when viewed on a mobile device, and a device with any resolution, since all objects would be vector, including fonts.
What was this all about? To the fact that the world of web designers and web designers will save vector graphics, and this vector should develop simultaneously in all standards, otherwise with each new improvement on the part of device developers (now recall - good resolution is 1920 *), which suddenly decide that We really need screens with a negative of 10 thousand pixels horizontally - we will have to change the design of our page again, or refuse raster graphics, pictures, and video, and use only text and css
WRU thinkin about?
thankz